Files
UnrealEngineUWP/Engine/Source/Editor/SceneDepthPickerMode/SceneDepthPickerMode.Build.cs
max chen 0546ffc075 Editor: Fix depth picker to actually pick a sensible depth rather than just the hit proxy actor location
#jira UE-82034
#rb matt.hoffman

#ROBOMERGE-SOURCE: CL 9753544 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v545-9751379)

[CL 9753546 by max chen in Main branch]
2019-10-22 19:01:53 -04:00

30 lines
614 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneDepthPickerMode : ModuleRules
{
public SceneDepthPickerMode(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/UnrealEd/Private"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
}
);
}
}