Files
UnrealEngineUWP/Engine/Source/Editor/PinnedCommandList/PinnedCommandList.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

44 lines
980 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PinnedCommandList : ModuleRules
{
public PinnedCommandList(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/PinnedCommandList/Private");
PublicIncludePathModuleNames.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
"EditorStyle",
"InputCore",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}