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UnrealEngineUWP
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cebc8d8a52df691db5cfb0f821027d09cbd40dff
UnrealEngineUWP
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Engine
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Source
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Editor
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FontEditor
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Rex Hill
412191492f
Fix up calls to OpenMsgDlgInt to use FMessageDialog::Open instead
...
#rb jason.stasik [CL 9389972 by Rex Hill in Dev-Editor branch]
2019-10-03 09:45:37 -04:00
..
FontEditor.cpp
Fix up calls to OpenMsgDlgInt to use FMessageDialog::Open instead
2019-10-03 09:45:37 -04:00
FontEditor.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
FontEditorModule.cpp
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
FontFaceDetailsCustomization.cpp
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
FontFaceDetailsCustomization.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
SCompositeFontEditor.cpp
Added support for rendering TTF/OTF fonts containing bitmaps, including color fonts (like Emoji)
2019-08-21 17:23:59 -04:00
SCompositeFontEditor.h
PR
#4860
: UE-36822: Give me user feedback when combobox is useable (Contributed by projectgheist)
2019-07-10 13:11:33 -04:00
SFontEditorViewport.cpp
Added support for rendering TTF/OTF fonts containing bitmaps, including color fonts (like Emoji)
2019-08-21 17:23:59 -04:00
SFontEditorViewport.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00