Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_Disassembler.h
Chris Gagnon 00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00

17 lines
519 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
#include "LC_Process.h"
namespace disassembler
{
// returns the size of the first instruction found at the given address
size_t FindInstructionSize(process::Handle processHandle, const void* address);
// returns the address of the previous instruction inside a function
const void* FindPreviousInstructionAddress(process::Handle processHandle, const void* functionStart, const void* instructionAddress);
}