Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/MeshBuilder.Build.cs
Chris Gagnon 8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00

36 lines
988 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
//MeshBuilder module is a editor module
public class MeshBuilder : ModuleRules
{
public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"RHI",
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"MeshDescription",
"StaticMeshDescription",
"MeshDescriptionOperations",
"MeshReductionInterface",
"RawMesh",
"MeshUtilities",
"MeshUtilitiesCommon",
"ClothingSystemRuntimeNv",
"MeshBoneReduction",
"SkeletalMeshUtilitiesCommon",
"MeshBuilderCommon",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
}
}
}