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UnrealEngineUWP
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cebc8d8a52df691db5cfb0f821027d09cbd40dff
UnrealEngineUWP
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Engine
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GameplayDebugger
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Matt Hoffman
925ce9590f
Significantly refactored PIE startup and consolidated a fair bit of the existing code into structures that better reflect the lifespan that they are valid for. This refactoring will make it easier for systems that are requesting PIE startup to have better control over the instance that is started up. This refactoring also changes network testing to focus on the role you want to test (standalone, client, listen server) and the number of clients you want to test instead of of trying to determine this information based on other variables.
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#rb None #fyi Michael.Noland [CL 9754486 by Matt Hoffman in Dev-Editor branch]
2019-10-22 22:03:49 -04:00
..
Editor
Rename GetViewportClient to GetAssetViewportClient on IAssetViewport to avoid name collision during multiple inheritance.
2019-09-30 14:16:03 -04:00
GameplayDebuggerAddonBase.cpp
Significantly refactored PIE startup and consolidated a fair bit of the existing code into structures that better reflect the lifespan that they are valid for. This refactoring will make it easier for systems that are requesting PIE startup to have better control over the instance that is started up. This refactoring also changes network testing to focus on the role you want to test (standalone, client, listen server) and the number of clients you want to test instead of of trying to determine this information based on other variables.
2019-10-22 22:03:49 -04:00
GameplayDebuggerAddonManager.cpp
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-06-04 15:16:30 -04:00
GameplayDebuggerAddonManager.h
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GameplayDebuggerCategory.cpp
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GameplayDebuggerCategoryReplicator.cpp
CIS fix
2019-09-12 14:21:44 -04:00
GameplayDebuggerCompat.h
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GameplayDebuggerConfig.cpp
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GameplayDebuggerExtension_HUD.cpp
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GameplayDebuggerExtension_HUD.h
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GameplayDebuggerExtension_Spectator.cpp
Update Engine and Plugins to use the new Getters / Setters for UActorComponent, USceneComponent, and AActor replicated properties
2019-09-29 16:49:10 -04:00
GameplayDebuggerExtension_Spectator.h
…
GameplayDebuggerExtension.cpp
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GameplayDebuggerLocalController.cpp
Update Engine and Plugins to use the new Getters / Setters for UActorComponent, USceneComponent, and AActor replicated properties
2019-09-29 16:49:10 -04:00
GameplayDebuggerModule.cpp
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GameplayDebuggerPlayerManager.cpp
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GameplayDebuggerRenderingComponent.cpp
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GameplayDebuggerTypes.cpp
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00