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24 lines
612 B
C++
24 lines
612 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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/**
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* Interface that is called during export time to update the progression.
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* Implement for your specific DCC.
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*/
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class IDatasmithProgressManager
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{
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public:
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virtual ~IDatasmithProgressManager() {};
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/**
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* Method called when progress is made during an export.
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*
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* @param InProgressRatio The ratio of progress, between 0.f and 1.f
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* @param InProgressString Text describing the current task being performed
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*/
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virtual void ProgressEvent(float InProgressRatio, const TCHAR* InProgressString) = 0;
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};
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