Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenSSL/OpenSSL.Build.cs
josh adams c729c85aa3 - .Build.cs and build scripts for WinArm64.
- Removing more plugins so QAGame runs (except for XAudio which is complicated enough to be in a separate CL)

#rb fabian.giesen

[CL 35866817 by josh adams in ue5-main branch]
2024-08-28 10:37:07 -04:00

85 lines
3.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class OpenSSL : ModuleRules
{
public OpenSSL(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string OpenSSLVersion = "1.1.1t";
string IncOpenSSLPath = Path.Combine(ModuleDirectory, OpenSSLVersion, "include");
string LibOpenSSLPath = Path.Combine(PlatformModuleDirectory, OpenSSLVersion, "lib");
string PlatformSubdir = PlatformSubdirectoryName;
string ConfigFolder = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "Debug" : "Release";
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Apple))
{
// all IOS platforms share include dir
string IncPlatformName = Target.IsInPlatformGroup(UnrealPlatformGroup.IOS) ? "IOS" : PlatformSubdir;
PublicSystemIncludePaths.Add(Path.Combine(IncOpenSSLPath, IncPlatformName));
string LibPath = Path.Combine(LibOpenSSLPath, PlatformSubdir);
bool bIsSimulator = (Target.Platform != UnrealTargetPlatform.Mac) &&
(Target.Architecture == UnrealArch.IOSSimulator || Target.Architecture == UnrealArch.TVOSSimulator);
string LibExt = bIsSimulator ? ".sim.a" : ".a";
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libssl" + LibExt));
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libcrypto" + LibExt));
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
if (Target.Architecture == UnrealArch.Arm64)
{
PlatformSubdir = "WinArm64";
}
else
{
string VSVersion = "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
PlatformSubdir = Path.Combine("Win64", VSVersion);
}
// Add includes
PublicSystemIncludePaths.Add(Path.Combine(IncOpenSSLPath, PlatformSubdir));
// Add Libs
string LibPath = Path.Combine(LibOpenSSLPath, PlatformSubdir, ConfigFolder);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libssl.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libcrypto.lib"));
PublicSystemLibraries.Add("crypt32.lib");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
string IncludePath = Path.Combine(IncOpenSSLPath, "Unix");
string LibraryPath = Path.Combine(LibOpenSSLPath, "Unix", Target.Architecture.LinuxName);
PublicSystemIncludePaths.Add(IncludePath);
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libssl.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libcrypto.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
string IncludePath = Path.Combine(IncOpenSSLPath, "Android");
string LibraryPath = Path.Combine(LibOpenSSLPath, "Android");
string[] Architectures = new string[] {
"ARM64",
"x86",
"x64",
};
PublicSystemIncludePaths.Add(IncludePath);
foreach(var Architecture in Architectures)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, Architecture, "libcrypto.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, Architecture, "libssl.a"));
}
}
}
}