Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/AudioMixerWasapi/AudioMixerWasapi.Build.cs
Ryan Hummer 4af2fd066d Updating Dev-Release-5.5 from Main at CL #36144969
#okforversepublic

[CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00

40 lines
812 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerWasapi : ModuleRules
{
public AudioMixerWasapi(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"AudioPlatformSupportWasapi",
"WindowsMMDeviceEnumeration"
}
);
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"AudioMixer",
"AudioMixerCore"
}
);
PrecompileForTargets = PrecompileTargetsType.None;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}