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cea308feec364516ef4a88facac45ab91ef00a98
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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tiago costa 38a473e60d [MegaLights] Lock software ray tracing behind cvar (r.MegaLights.SoftwareRayTracing.Allow) and display warning if MegaLights is enabled but tracing data is not available.
#rb Krzysztof.Narkowicz
#jira UE-211955

[CL 37182633 by tiago costa in 5.5 branch]
2024-10-16 11:54:59 -04:00
..
Internal
DrawMaterialToRenderTarget blueprint function causes flickering issues in other views due to resetting scene texture extent. The need to reset can be avoided by preventing the function from modifying scene texture extent in the first place. The code path in question doesn't allocate scene textures -- it renders a pass directly to the output render target -- so there's no need to update the cached scene texture extent. An option was added to InitializeSceneTexturesConfig to override the extent, ignoring the cached extent state.
2024-10-01 18:51:08 -04:00
Private
[MegaLights] Lock software ray tracing behind cvar (r.MegaLights.SoftwareRayTracing.Allow) and display warning if MegaLights is enabled but tracing data is not available.
2024-10-16 11:54:59 -04:00
Public
Fix tonemapper being enabled in XR.
2024-10-01 20:47:28 -04:00
Renderer.Build.cs
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