Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/SoundSourceBusDetails.cpp
igor dallavanzi 961a19f4a2 [Waveform Transformations] Add Tooltip and category to waveform transformations property on USoundWave and make it show up only if the relevant plugin module is loaded
#rb miles.flanagan
#jira UE-166513
#preflight 634676ba8a0a7b2adc660fe5

[CL 22511726 by igor dallavanzi in ue5-main branch]
2022-10-13 16:42:33 -04:00

21 lines
529 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SoundSourceBusDetails.h"
#include "DetailLayoutBuilder.h"
#define LOCTEXT_NAMESPACE "FSoundSourceBusDetails"
TSharedRef<IDetailCustomization> FSoundSourceBusDetails::MakeInstance()
{
return MakeShareable(new FSoundSourceBusDetails);
}
void FSoundSourceBusDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
// Hide details of sound base that aren't relevant for buses
DetailBuilder.HideCategory("Waveform Processing");
}
#undef LOCTEXT_NAMESPACE