Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/CaptureResolutionCustomization.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

54 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "HAL/Platform.h"
#include "IPropertyTypeCustomization.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
#include "Templates/TypeHash.h"
class FDetailWidgetRow;
class IDetailChildrenBuilder;
class IPropertyHandle;
class STextBlock;
class SWidget;
class FCaptureResolutionCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
private:
/** Respond to a selection change event from the combo box */
void UpdateProperty();
private:
/** Array of predefined resolutions */
struct FPredefinedResolution
{
FText DisplayName;
uint32 ResX, ResY;
};
TArray<TSharedPtr<FPredefinedResolution>> Resolutions;
/** The index of the resolution we're currently displaying */
int32 CurrentIndex;
/** The text of the current selection */
TSharedPtr<STextBlock> CurrentText;
/** The custom sliders to be hidden and shown based on combo box selection */
TSharedPtr<SWidget> CustomSliders;
/** Property handles of the properties we're editing */
TSharedPtr<IPropertyHandle> PropertyHandle;
TSharedPtr<IPropertyHandle> ResXHandle, ResYHandle;
};