Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/PropertyAccessAnimBlueprintBinding.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

17 lines
513 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyAccessBlueprintBinding.h"
#include "Templates/SharedPointer.h"
class FExtender;
class FPropertyAccessAnimBlueprintBinding : public IPropertyAccessBlueprintBinding
{
public:
// IPropertyAccessBlueprintBinding interface
virtual bool CanBindToContext(const FContext& InContext) const override;
virtual TSharedPtr<FExtender> MakeBindingMenuExtender(const FContext& InContext, const FBindingMenuArgs& InArgs) const override;
};