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UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private
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sebastien lussier 5853cdaa77 Mesh Merge: Fix potentially invalid material baking result when using settings to strip out UV channels from the final mesh
* All valid UV channels must be kept during material baking
#tests enginetest
#rb JeanFrancois.Dube

[CL 35033880 by sebastien lussier in ue5-main branch]
2024-07-23 17:00:24 -04:00
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MeshMergeDataTracker.cpp
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MeshMergeHelpers.cpp
ProxyLOD - Properly handle meshes with empty sections
2024-07-19 10:08:40 -04:00
MeshMergeHelpers.h
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MeshMergeModule.cpp
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MeshMergeUtilities.cpp
Mesh Merge: Fix potentially invalid material baking result when using settings to strip out UV channels from the final mesh
2024-07-23 17:00:24 -04:00
MeshMergeUtilities.h
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ProxyGenerationProcessor.cpp
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ProxyGenerationProcessor.h
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SkeletalMeshAdapter.cpp
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StaticMeshAdapter.cpp
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StaticMeshComponentAdapter.cpp
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