Files
UnrealEngineUWP/Engine/Source/Developer
wouter burgers 2ced1e32ad SourceControl: Fixed UnsavedAssetsAutoCheckout checking out assets that are no longer dirty.
During world recreation, which is triggered by REVERT ALL and SYNC ALL, some assets are temporarily dirty'd by the reload world code because it destroys the old world instance and recreates a new world instance (see: UEditorEngine::NewMap). By the time this code block finishes, the assets are no longer dirty but the events will have been broadcasted by the UnsavedAssetsTracker, resulting in UnsavedAssetsAutoCheckout checking out assets that aren't dirty (anymore).

[REVIEW]
#preflight none

[CL 23797456 by wouter burgers in ue5-main branch]
2023-01-20 16:40:40 -05:00
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