Files
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseTools/SingleSelectionTool.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

63 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SingleSelectionTool.h"
#include "InteractiveToolManager.h"
#include "ToolTargets/PrimitiveComponentToolTarget.h"
#include "Components/PrimitiveComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SingleSelectionTool)
#define LOCTEXT_NAMESPACE "USingleSelectionTool"
bool USingleSelectionTool::SupportsWorldSpaceFocusBox()
{
return Target && Cast<UPrimitiveComponentToolTarget>(Target) != nullptr;
}
FBox USingleSelectionTool::GetWorldSpaceFocusBox()
{
if (Target)
{
UPrimitiveComponentToolTarget* PrimTarget = Cast<UPrimitiveComponentToolTarget>(Target);
if (PrimTarget)
{
UPrimitiveComponent* Component = PrimTarget->GetOwnerComponent();
if (Component)
{
return Component->Bounds.GetBox();
}
}
}
return FBox();
}
bool USingleSelectionTool::SupportsWorldSpaceFocusPoint()
{
return Target && Cast<UPrimitiveComponentToolTarget>(Target) != nullptr;
}
bool USingleSelectionTool::GetWorldSpaceFocusPoint(const FRay& WorldRay, FVector& PointOut)
{
if (Target)
{
UPrimitiveComponentToolTarget* PrimTarget = Cast<UPrimitiveComponentToolTarget>(Target);
if (PrimTarget)
{
FHitResult HitResult;
if (PrimTarget->HitTestComponent(WorldRay, HitResult))
{
PointOut = HitResult.ImpactPoint;
return true;
}
}
}
return false;
}
#undef LOCTEXT_NAMESPACE