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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cd76902991c4d64ca930bf424c9e6a3f27977fa6
UnrealEngineUWP/Engine/Source
History
adam kinge cd76902991 - Fixed multi architecture check in OpenSSL.Build.cs
#rb trivial
#jira none

[CL 26203109 by adam kinge in 5.3 branch]
2023-06-22 22:23:41 -04:00
..
Developer
Enable PhysicsAsset Create and setting from FBX and Datasmith Import in UEFN.
2023-06-22 19:05:02 -04:00
Editor
Cooker OnlyEditorOnly: ExternalActors: Mark ExternalActors as not explorable explorable until they are loaded by the map package. The map package may skip the loading of some of them. Thsi will prevent us exploring and marking for cook all of the dependencies of a GameFeature used by a disabled Actor using that GameFeature. Modify the graph traversal so that we can mark the Actor as explorable later at the point where it loads.
2023-06-22 20:26:45 -04:00
Programs
Silence a provision profile error, this should not affect code signing
2023-06-22 18:01:59 -04:00
Runtime
Fixing issue where a character could intend to stay vertical (aligned with gravity) but unable to change pitch or roll to get there.
2023-06-22 21:49:28 -04:00
ThirdParty
- Fixed multi architecture check in OpenSSL.Build.cs
2023-06-22 22:23:41 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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