Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/GeometryFramework.Build.cs
aditya ravichandran bd94fc3c31 Move the ADynamicMeshActor Outliner filter from ModelingTools to GeometryFramework
#rb Jimmy.Andrews
#preflight 63640d705c51adc95f994f01

[CL 22969748 by aditya ravichandran in ue5-main branch]
2022-11-03 18:43:01 -04:00

50 lines
1019 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryFramework : ModuleRules
{
public GeometryFramework(ReadOnlyTargetRules Target) : base(Target)
{
//PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// this is required for raytracing suppport?
PublicIncludePaths.Add("../Shaders/Shared");
// These are required to register filters to the Level Editor Outliner
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"LevelEditor",
}
);
}
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"PhysicsCore",
"InteractiveToolsFramework",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
"GeometryCore",
"MeshConversion"
}
);
}
}