- added support for uploading containers marked as on demand directly from UnrealPak.exe
- removed C# based upload logic from automation scripts
- removed on demand I/O store writer since this change reads chunks directly from container files instead of loose files
Example usage:
UnrealPak.exe -Upload=<ContainerPathOrWildcard> -ServiceUrl=<URL> -Bucket=<BucketName> -AccessKey=<Key> -SecretKey=<Key>
Read credentials from an AWS key chain file with the following command line:
-CredentialsFile=<Path> -CredentialsFileKeyName=<EntryName>
Specify -KeepUploadedContainers to prevent UnrealPak to delete on demand containers after the upload has been completed.
Specify -BucketPrefix=<Path> to upload chunks to a specific sub directory within the bucket.
#rb none
[CL 26115550 by per larsson in 5.3 branch]