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179 lines
5.6 KiB
C#
179 lines
5.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using EpicGames.BuildGraph;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Xml;
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using EpicGames.Core;
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using UnrealBuildTool;
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using UnrealBuildBase;
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namespace AutomationTool.Tasks
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{
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/// <summary>
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/// Parameters for a copy task
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/// </summary>
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public class RenameTaskParameters
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{
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/// <summary>
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/// The file or files to rename.
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/// </summary>
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[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
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public string Files;
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/// <summary>
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/// The current file name, or pattern to match (for example, *.txt). Should not include any path separators.
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/// </summary>
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[TaskParameter(Optional = true)]
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public string From;
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/// <summary>
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/// The new name for the file(s). Should not include any path separators.
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/// </summary>
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[TaskParameter]
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public string To;
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/// <summary>
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/// Tag to be applied to the renamed files.
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
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public string Tag;
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}
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/// <summary>
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/// Renames a file, or group of files.
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/// </summary>
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[TaskElement("Rename", typeof(RenameTaskParameters))]
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public class RenameTask : BgTaskImpl
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{
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/// <summary>
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/// Parameters for this task
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/// </summary>
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RenameTaskParameters Parameters;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="InParameters">Parameters for this task</param>
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public RenameTask(RenameTaskParameters InParameters)
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{
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Parameters = InParameters;
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}
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/// <summary>
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/// Execute the task.
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/// </summary>
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/// <param name="Job">Information about the current job</param>
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/// <param name="BuildProducts">Set of build products produced by this node.</param>
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/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
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public override Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
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{
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// Get the pattern to match against. If it's a simple pattern (eg. *.cpp, Engine/Build/...), automatically infer the source wildcard
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string FromPattern = Parameters.From;
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if (FromPattern == null)
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{
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List<string> Patterns = SplitDelimitedList(Parameters.Files);
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if (Patterns.Count != 1 || Patterns[0].StartsWith("#"))
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{
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throw new AutomationException("Missing 'From' attribute specifying pattern to match source files against");
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}
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FromPattern = Patterns[0];
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int SlashIdx = FromPattern.LastIndexOfAny(new char[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar });
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if (SlashIdx != -1)
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{
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FromPattern = FromPattern.Substring(SlashIdx + 1);
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}
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if (FromPattern.StartsWith("..."))
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{
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FromPattern = "*" + FromPattern.Substring(3);
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}
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}
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// Convert the source pattern into a regex
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string EscapedFromPattern = "^" + Regex.Escape(FromPattern) + "$";
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EscapedFromPattern = EscapedFromPattern.Replace("\\*", "(.*)");
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EscapedFromPattern = EscapedFromPattern.Replace("\\?", "(.)");
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Regex FromRegex = new Regex(EscapedFromPattern, RegexOptions.IgnoreCase | RegexOptions.CultureInvariant);
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// Split the output pattern into fragments that we can insert captures between
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string[] FromFragments = FromPattern.Split('*', '?');
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string[] ToFragments = Parameters.To.Split('*', '?');
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if(FromFragments.Length < ToFragments.Length)
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{
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throw new AutomationException("Too few capture groups in source pattern '{0}' to rename to '{1}'", FromPattern, Parameters.To);
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}
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// Find the input files
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HashSet<FileReference> InputFiles = ResolveFilespec(Unreal.RootDirectory, Parameters.Files, TagNameToFileSet);
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// Find all the corresponding output files
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Dictionary<FileReference, FileReference> RenameFiles = new Dictionary<FileReference, FileReference>();
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foreach (FileReference InputFile in InputFiles)
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{
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Match Match = FromRegex.Match(InputFile.GetFileName());
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if (Match.Success)
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{
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StringBuilder OutputName = new StringBuilder(ToFragments[0]);
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for (int Idx = 1; Idx < ToFragments.Length; Idx++)
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{
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OutputName.Append(Match.Groups[Idx].Value);
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OutputName.Append(ToFragments[Idx]);
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}
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RenameFiles[InputFile] = FileReference.Combine(InputFile.Directory, OutputName.ToString());
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}
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}
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// Print out everything we're going to do
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foreach(KeyValuePair<FileReference, FileReference> Pair in RenameFiles)
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{
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CommandUtils.RenameFile(Pair.Key.FullName, Pair.Value.FullName, true);
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}
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// Add the build product
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BuildProducts.UnionWith(RenameFiles.Values);
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// Apply the optional output tag to them
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foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
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{
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FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(RenameFiles.Values);
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}
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return Task.CompletedTask;
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter Writer)
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{
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Write(Writer, Parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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return FindTagNamesFromFilespec(Parameters.Files);
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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return FindTagNamesFromList(Parameters.Tag);
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}
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}
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}
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