Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparison/ScreenShotComparison.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

41 lines
725 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ScreenShotComparison : ModuleRules
{
public ScreenShotComparison(ReadOnlyTargetRules Target) : base(Target)
{
IWYUSupport = IWYUSupport.None;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ToolWidgets",
"InputCore",
"ScreenShotComparisonTools",
"Slate",
"SlateCore",
"ImageWrapper",
"CoreUObject",
"DesktopWidgets",
"SourceControl",
"AutomationMessages",
"Json",
"JsonUtilities",
"DirectoryWatcher"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
}
}