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- added support for uploading containers marked as on demand directly from UnrealPak.exe - removed C# based upload logic from automation scripts - removed on demand I/O store writer since this change reads chunks directly from container files instead of loose files Example usage: UnrealPak.exe -Upload=<ContainerPathOrWildcard> -ServiceUrl=<URL> -Bucket=<BucketName> -AccessKey=<Key> -SecretKey=<Key> Read credentials from an AWS key chain file with the following command line: -CredentialsFile=<Path> -CredentialsFileKeyName=<EntryName> Specify -KeepUploadedContainers to prevent UnrealPak to delete on demand containers after the upload has been completed. Specify -BucketPrefix=<Path> to upload chunks to a specific sub directory within the bucket. #rb none [CL 26115550 by per larsson in 5.3 branch]