Files
UnrealEngineUWP/Engine/Source/ThirdParty/zlib/zlib.tps
Zachary EdgertonJones 65c25a0912 Adding third party software tracking, first pass
[CL 2482042 by Zachary EdgertonJones in Main branch]
2015-03-17 15:42:32 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>zlib</Name>
<Location>//depot/UE4/Engine/Source/ThirdParty/zlib/</Location>
<Date>2015-01-02T12:31:37.7161535-05:00</Date>
<Function>A compression library used by the engine and several other third party items</Function>
<Justification />
<Platforms>
<Platform>PC</Platform>
</Platforms>
<Products>
<Product>UDK</Product>
<Product>UE3</Product>
<Product>UDK4</Product>
<Product>UE4</Product>
<Product>Bulletstorm</Product>
</Products>
<TpsType>Source Code</TpsType>
<Eula>http://www.zlib.net/zlib_license.html</Eula>
<RedistributeTo />
<Redistribute>false</Redistribute>
<IsSourceAvailable>false</IsSourceAvailable>
<NoticeType>None</NoticeType>
<Notification />
<LicenseFolder />
</TpsData>