Files
UnrealEngineUWP/Engine/Source/ThirdParty/zlib/zlib.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

57 lines
1.7 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class zlib : ModuleRules
{
public zlib(TargetInfo Target)
{
Type = ModuleType.External;
string zlibPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "zlib/zlib-1.2.5/";
PublicIncludePaths.Add(zlibPath + "Inc");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicLibraryPaths.Add(zlibPath + "Lib/Win64");
PublicAdditionalLibraries.Add("zlib_64.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Win32 || (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32"))
{
PublicLibraryPaths.Add(zlibPath + "Lib/Win32");
PublicAdditionalLibraries.Add("zlib.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac ||
Target.Platform == UnrealTargetPlatform.IOS)
{
PublicAdditionalLibraries.Add("z");
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
PublicAdditionalLibraries.Add("z");
}
else if (Target.Platform == UnrealTargetPlatform.HTML5)
{
if (UEBuildConfiguration.bCompileForSize)
{
PublicAdditionalLibraries.Add(zlibPath + "Lib/HTML5/zlib_Oz.bc");
}
else
{
PublicAdditionalLibraries.Add(zlibPath + "Lib/HTML5/zlib.bc");
}
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
if (Target.IsMonolithic)
{
PublicAdditionalLibraries.Add(zlibPath + "Lib/Linux/" + Target.Architecture + "/libz.a");
}
else
{
PublicAdditionalLibraries.Add(zlibPath + "Lib/Linux/" + Target.Architecture + "/libz_fPIC.a");
}
}
}
}