You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#ttp 318670 - UE4: RENDERING: FORTNITE: Write HighResScreenshots to OpenEXR (ideally PSD as well) #proj Engine #branch UE4 #summary Added OpenEXR library, added OpenEXR format to ImageWrapper Module, Changed highres screenshot code to save with image wrapper. #Add OpenEXR support (for writing) to ImageWrapper module. (enabled for windows builds only) #Add added option to highres screenshot code to choose to output as hdr / openexr #Add 2 new visualisation modes, scene depth world units and custom depth world units. #add cvar 'r.BufferVisualizationDumpFramesAsHDR' to enable hdr export from console. #change FRCPassPostProcessMaterial can specify an override output texture format if required. #add SaveImage function to FHighResScreenshotConfig [CL 2252882 by Allan Bentham in Main branch]
154 lines
3.7 KiB
C++
154 lines
3.7 KiB
C++
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
|
|
// Digital Ltd. LLC
|
|
//
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following disclaimer
|
|
// in the documentation and/or other materials provided with the
|
|
// distribution.
|
|
// * Neither the name of Industrial Light & Magic nor the names of
|
|
// its contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef INCLUDED_IMF_NAME_H
|
|
#define INCLUDED_IMF_NAME_H
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// class ImfName -- a zero-terminated string
|
|
// with a fixed, small maximum length
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include <string.h>
|
|
|
|
namespace Imf {
|
|
|
|
|
|
class Name
|
|
{
|
|
public:
|
|
|
|
//-------------
|
|
// Constructors
|
|
//-------------
|
|
|
|
Name ();
|
|
Name (const char text[]);
|
|
|
|
|
|
//--------------------
|
|
// Assignment operator
|
|
//--------------------
|
|
|
|
Name & operator = (const char text[]);
|
|
|
|
|
|
//---------------------
|
|
// Access to the string
|
|
//---------------------
|
|
|
|
const char * text () const {return _text;}
|
|
const char * operator * () const {return _text;}
|
|
|
|
//---------------
|
|
// Maximum length
|
|
//---------------
|
|
|
|
static const int SIZE = 256;
|
|
static const int MAX_LENGTH = SIZE - 1;
|
|
|
|
private:
|
|
|
|
char _text[SIZE];
|
|
};
|
|
|
|
|
|
bool operator == (const Name &x, const Name &y);
|
|
bool operator != (const Name &x, const Name &y);
|
|
bool operator < (const Name &x, const Name &y);
|
|
|
|
|
|
//-----------------
|
|
// Inline functions
|
|
//-----------------
|
|
#ifdef _MSC_VER
|
|
// disable MS's warning C4996: deprecation /_CRT_SECURE_NO_WARNINGS. stuff.
|
|
#pragma warning( push )
|
|
#pragma warning( disable : 4996 )
|
|
#endif
|
|
inline Name &
|
|
Name::operator = (const char text[])
|
|
{
|
|
strncpy (_text, text, MAX_LENGTH);
|
|
return *this;
|
|
}
|
|
#ifdef _MSC_VER
|
|
// restore warnings.
|
|
#pragma warning( pop )
|
|
#endif
|
|
|
|
inline
|
|
Name::Name ()
|
|
{
|
|
_text[0] = 0;
|
|
}
|
|
|
|
|
|
inline
|
|
Name::Name (const char text[])
|
|
{
|
|
*this = text;
|
|
_text [MAX_LENGTH] = 0;
|
|
}
|
|
|
|
|
|
inline bool
|
|
operator == (const Name &x, const Name &y)
|
|
{
|
|
return strcmp (*x, *y) == 0;
|
|
}
|
|
|
|
|
|
inline bool
|
|
operator != (const Name &x, const Name &y)
|
|
{
|
|
return !(x == y);
|
|
}
|
|
|
|
|
|
inline bool
|
|
operator < (const Name &x, const Name &y)
|
|
{
|
|
return strcmp (*x, *y) < 0;
|
|
}
|
|
|
|
|
|
} // namespace IMF
|
|
|
|
#endif
|