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ccd86b32f790a676d8fe2ace0b52dcafe541ef63
UnrealEngineUWP/Engine/Source/ThirdParty/Steamworks
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JJ Hoesing 96fbb8d0f2 SteamVR plugin in monolithic builds was using the steam_api[64].dll, resulting in bad entry points. We are currently on Steamworks 1.32, and 1.33 is the version that removes the old SteamVR API. So we have two libs that both contain VR_Init(), VR_Shutdown(), etc. This wasn't an issue on modular builds, but is likely an order of initialization issue on monolithic builds.
Any potentially shared entry points are now gathered via GetProcAddress in the SteamVR plugin until we can get Steamworks to 1.33 or higher, which removes the SteamVR entry points.

Fix for UE-15763.

[CL 2560466 by JJ Hoesing in Main branch]
2015-05-21 03:51:32 -04:00
..
Steamv132/sdk
SteamVR plugin in monolithic builds was using the steam_api[64].dll, resulting in bad entry points. We are currently on Steamworks 1.32, and 1.33 is the version that removes the old SteamVR API. So we have two libs that both contain VR_Init(), VR_Shutdown(), etc. This wasn't an issue on modular builds, but is likely an order of initialization issue on monolithic builds.
2015-05-21 03:51:32 -04:00
Steamworks.build.cs
Generate build receipts from UBT, which keep a record of all the files written for a target and records any metadata needed to stage or deploy it.
2015-04-03 10:25:57 -04:00
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