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- Added PLCrashReporter.build.cs - Changed project file to emit static library into usable location. - Made crash report folder & file name a part of the crash reporter config object. - Added module binary version numbers to output. - Eliminated some warnings. #codereview michael.trepka [CL 2466159 by Mark Satterthwaite in Main branch]
26 lines
824 B
C#
26 lines
824 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PLCrashReporter : ModuleRules
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{
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public PLCrashReporter(TargetInfo Target)
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{
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Type = ModuleType.External;
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string PLCrashReporterPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "PLCrashReporter/plcrashreporter-master-5ae3b0a/";
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicSystemIncludePaths.Add(PLCrashReporterPath + "Source");
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if (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT)
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{
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PublicAdditionalLibraries.Add(PLCrashReporterPath + "Mac/Debug/libCrashReporter-MacOSX-Static.a");
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}
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else
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{
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PublicAdditionalLibraries.Add(PLCrashReporterPath + "Mac/Release/libCrashReporter-MacOSX-Static.a");
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}
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}
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}
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}
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