Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenAL/OpenAL.tps
Zachary EdgertonJones 65c25a0912 Adding third party software tracking, first pass
[CL 2482042 by Zachary EdgertonJones in Main branch]
2015-03-17 15:42:32 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>OpenAL Soft - version 1.15.1</Name>
<Location>//depot/UE4/Engine/Source/ThirdParty/OpenAL/ //depot/UE4/Engine/Binaries/ThirdParty/OpenAL/</Location>
<Date>2014-12-23T12:38:31.5706732-05:00</Date>
<Function>Provides a cross platform abstraction over audio devices</Function>
<Justification>As part of our development process we also compile HTML5 platform in a way such that it runs on Windows outside the browser and for that we need to replicate some features provided by the browser/html5 toolchain This library lets us do so for Audio</Justification>
<Platforms>
<Platform>PC</Platform>
</Platforms>
<Products>
<Product>UDK4</Product>
<Product>UE4</Product>
</Products>
<TpsType>dll</TpsType>
<Eula>http://www.gnu.org/licenses/lgpl.html</Eula>
<RedistributeTo />
<Redistribute>false</Redistribute>
<IsSourceAvailable>false</IsSourceAvailable>
<NoticeType>None</NoticeType>
<Notification />
<LicenseFolder />
</TpsData>