Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenAL/OpenAL.build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

30 lines
833 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System.Diagnostics;
public class OpenAL : ModuleRules
{
public OpenAL(TargetInfo Target)
{
Type = ModuleType.External;
string version = "1.15.1";
string OpenALPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "OpenAL/" + version + "/";
PublicIncludePaths.Add(OpenALPath + "include");
if (Target.Platform == UnrealTargetPlatform.HTML5)
{
if (Target.Architecture == "-win32")
{
// add libs for OpenAL32
PublicAdditionalLibraries.Add(OpenALPath + "lib/Win32/libOpenAL32.dll.a");
}
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicLibraryPaths.Add(OpenALPath + "lib/Linux/" + Target.Architecture);
PublicAdditionalLibraries.Add("openal");
}
}
}