Files
UnrealEngineUWP/Engine/Source/ThirdParty/Ogg/UEOgg.Build.cs
KitatusStudios 7775a401b1 PR #931: Cleaning up Spelling Errors / Grammer Errors in Comments (Contributed by KitatusStudios)
[CL 2577221 by Matt Kuhlenschmidt in Main branch]
2015-06-04 13:19:17 -04:00

84 lines
2.7 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UEOgg : ModuleRules
{
public UEOgg(TargetInfo Target)
{
Type = ModuleType.External;
string OggPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "Ogg/libogg-1.2.2/";
PublicSystemIncludePaths.Add(OggPath + "include");
string OggLibPath = OggPath + "lib/";
if (Target.Platform == UnrealTargetPlatform.Win64)
{
OggLibPath += "Win64/VS" + WindowsPlatform.GetVisualStudioCompilerVersionName();
PublicLibraryPaths.Add( OggLibPath );
PublicAdditionalLibraries.Add("libogg_64.lib");
PublicDelayLoadDLLs.Add("libogg_64.dll");
RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/Ogg/Win64/VS" + WindowsPlatform.GetVisualStudioCompilerVersionName() + "/libogg_64.dll"));
}
else if (Target.Platform == UnrealTargetPlatform.Win32 )
{
OggLibPath += "Win32/VS" + WindowsPlatform.GetVisualStudioCompilerVersionName();
PublicLibraryPaths.Add( OggLibPath );
PublicAdditionalLibraries.Add("libogg.lib");
PublicDelayLoadDLLs.Add("libogg.dll");
RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/Ogg/Win32/VS" + WindowsPlatform.GetVisualStudioCompilerVersionName() + "/libogg.dll"));
}
else if (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32")
{
OggLibPath += "HTML5Win32";
PublicLibraryPaths.Add(OggLibPath);
PublicAdditionalLibraries.Add("libogg.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(OggPath + "macosx/libogg.dylib");
}
else if (Target.Platform == UnrealTargetPlatform.HTML5)
{
if (UEBuildConfiguration.bCompileForSize)
{
PublicAdditionalLibraries.Add(OggLibPath + "HTML5/libogg_Oz.bc");
}
else
{
PublicAdditionalLibraries.Add(OggLibPath + "HTML5/libogg.bc");
}
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
// Filtered in the toolchain.
PublicLibraryPaths.Add(OggLibPath + "Android/ARMv7");
PublicLibraryPaths.Add(OggLibPath + "Android/ARM64");
PublicLibraryPaths.Add(OggLibPath + "Android/x86");
PublicLibraryPaths.Add(OggLibPath + "Android/x64");
PublicAdditionalLibraries.Add("ogg");
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
if (Target.IsMonolithic)
{
PublicAdditionalLibraries.Add(OggLibPath + "Linux/" + Target.Architecture + "/libogg.a");
}
else
{
PublicAdditionalLibraries.Add(OggLibPath + "Linux/" + Target.Architecture + "/libogg_fPIC.a");
}
}
}
}