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* Remove ErrorReporter.Error, replace with AutomationException with Error Code. * Move ErrorCodes to AutomationException. * Don't return exit codes. Solely rely on exceptions to propagate exit codes. * Remove MainProc delegate * Remove setting of Environment.ExitCode as it is ignored when main returns an int. * ShutdownLogging is nothrow, as all exceptions would be ignored anyway. * Wrap all shutdown steps so further ones get a chance to run. * Move HostPlatform.Initialize into the global try/catch block #codereview:ben.marsh [CL 2605826 by Wes Hunt in Main branch]
100 lines
4.4 KiB
XML
100 lines
4.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="11.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{2C96A7F2-B1A3-4258-8E0A-E588FF41A53E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>AutomationUtils.Automation</RootNamespace>
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<AssemblyName>AutomationUtils.Automation</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\..\Binaries\DotNET\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\..\..\Binaries\DotNET\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Ionic.Zip.Reduced">
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<HintPath>..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Management" />
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<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Web" />
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<Reference Include="System.Web.Extensions" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Automation.cs" />
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<Compile Include="AutomationExpection.cs" />
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<Compile Include="BuildCommand.cs" />
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<Compile Include="BuildEnvironment.cs" />
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<Compile Include="BuildUtils.cs" />
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<Compile Include="CommandletUtils.cs" />
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<Compile Include="CommandUtils.cs" />
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<Compile Include="DeploymentContext.cs" />
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<Compile Include="Distiller.cs" />
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<Compile Include="FileFilter.cs" />
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<Compile Include="HelpUtils.cs" />
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<Compile Include="HostPlatform.cs" />
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<Compile Include="LinuxHostPlatform.cs" />
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<Compile Include="LocalBuildEnvironment.cs" />
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<Compile Include="LocalP4Environment.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="MacHostPlatform.cs" />
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<Compile Include="MCPPublic.cs" />
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<Compile Include="P4Blame.cs" />
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<Compile Include="P4Environment.cs" />
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<Compile Include="P4Utils.cs" />
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<Compile Include="Platform.cs" />
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<Compile Include="ProcessUtils.cs" />
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<Compile Include="ProjectParams.cs" />
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<Compile Include="ProjectUtils.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ScriptCompiler.cs" />
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<Compile Include="UBTUtils.cs" />
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<Compile Include="UE4Build.cs" />
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<Compile Include="Utils.cs" />
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<Compile Include="WatchdogTimer.cs" />
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<Compile Include="WindowsHostPlatform.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj">
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<Project>{5d7d66e8-8c76-4af9-b3ec-2ef03421d730}</Project>
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<Name>DotNETUtilities</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj">
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<Project>{fd7c5e1a-cfe4-4fd5-a525-1eb1599a39ac}</Project>
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<Name>UnrealBuildTool</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |