Files
UnrealEngineUWP/Engine/Source/Editor/WorldBrowser/Private/StreamingLevels/StreamingLevelEdMode.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

68 lines
1.9 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "LevelEditorViewport.h"
class FStreamingLevelEdMode : public FEdMode
{
public:
/** Constructor */
FStreamingLevelEdMode();
/** Destructor */
virtual ~FStreamingLevelEdMode();
// Begin FEdMode
virtual void Enter() override;
virtual void Exit() override;
virtual void AddReferencedObjects( FReferenceCollector& Collector ) override;
virtual EAxisList::Type GetWidgetAxisToDraw( FWidget::EWidgetMode InWidgetMode ) const override;
virtual bool ShouldDrawWidget() const override;
virtual bool UsesTransformWidget(FWidget::EWidgetMode CheckMode) const override;
virtual FVector GetWidgetLocation() const override;
virtual bool AllowWidgetMove() override { return true; }
virtual bool InputDelta( FEditorViewportClient* InViewportClient, FViewport* InViewport, FVector& InDrag, FRotator& InRot, FVector& InScale ) override;
virtual void Render( const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI ) override;
virtual bool StartTracking(FEditorViewportClient* InViewportClient, FViewport* InViewport) override;
virtual bool EndTracking(FEditorViewportClient* InViewportClient, FViewport* InViewport) override;
virtual bool IsSnapRotationEnabled() override;
virtual bool SnapRotatorToGridOverride(FRotator& Rotation) override;
// End FEdMode
/** Sets the level we will be transforming */
void SetLevel( ULevelStreaming* Level );
/** Returns true if this is the current level were editing */
virtual bool IsEditing( ULevelStreaming* Level );
/** Calls Apply Post Edit Move on all Actors in the level*/
void ApplyPostEditMove();
private:
/** Called when level was removed from the world */
void OnLevelRemovedFromWorld(ULevel* InLevel, UWorld* InWorld);
private:
TWeakObjectPtr<ULevelStreaming> SelectedLevel;
FTransform LevelTransform;
UMaterialInstanceDynamic* BoxMaterial;
FBox LevelBounds;
bool bIsTracking;
bool bIsDirty;
};