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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Toolkits/AssetEditorManager.h"
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class UNREALED_API SMiniCurveEditor : public SCompoundWidget,public IAssetEditorInstance
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{
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public:
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SLATE_BEGIN_ARGS( SMiniCurveEditor )
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: _CurveOwner(nullptr)
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, _OwnerObject(nullptr)
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{}
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SLATE_ARGUMENT( FCurveOwnerInterface*, CurveOwner )
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SLATE_ARGUMENT( UObject*, OwnerObject )
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SLATE_ARGUMENT( TWeakPtr<SWindow>, ParentWindow )
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs);
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virtual ~SMiniCurveEditor();
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// IAssetEditorInstance interface
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virtual FName GetEditorName() const override;
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virtual void FocusWindow(UObject* ObjectToFocusOn) override;
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virtual bool CloseWindow() override;
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virtual bool IsPrimaryEditor() const override { return true; };
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virtual void InvokeTab(const struct FTabId& TabId) override {}
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virtual TSharedPtr<class FTabManager> GetAssociatedTabManager() override;
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virtual double GetLastActivationTime() override;
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private:
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float ViewMinInput;
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float ViewMaxInput;
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TSharedPtr<class SCurveEditor> TrackWidget;
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float GetViewMinInput() const { return ViewMinInput; }
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float GetViewMaxInput() const { return ViewMaxInput; }
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/** Return length of timeline */
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float GetTimelineLength() const;
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void SetInputViewRange(float InViewMinInput, float InViewMaxInput);
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protected:
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TWeakPtr<SWindow> WidgetWindow;
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};
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