Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Public/ISocketManager.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

28 lines
910 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class ISocketManager : public SCompoundWidget
{
public:
/** Retrieves the selected socket. */
virtual UStaticMeshSocket* GetSelectedSocket() const = 0;
/** Sets the selected socket. */
virtual void SetSelectedSocket(UStaticMeshSocket* InSelectedSocket) = 0;
/** Deletes the selected socket. */
virtual void DeleteSelectedSocket() = 0;
/** Duplicate the selected socket */
virtual void DuplicateSelectedSocket() = 0;
/** Request a rename on the selected socket */
virtual void RequestRenameSelectedSocket() = 0;
/** Updates the StaticMesh currently being edited */
virtual void UpdateStaticMesh() = 0;
/** Creates a socket manager instance. */
UNREALED_API static TSharedPtr<ISocketManager> CreateSocketManager(TSharedPtr<class IStaticMeshEditor> InStaticMeshEditor, FSimpleDelegate InOnSocketSelectionChanged );
};