Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Public/EditorModeInterpolation.h
Mike Fricker 114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00

81 lines
2.8 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
EditorModeInterpolation : Editor mode for setting up interpolation sequences.
=============================================================================*/
#pragma once
#include "EditorModeTools.h"
class UInterpGroup;
//////////////////////////////////////////////////////////////////////////
// FEdModeInterpEdit
//////////////////////////////////////////////////////////////////////////
class FEdModeInterpEdit : public FEdMode
{
public:
FEdModeInterpEdit();
~FEdModeInterpEdit();
virtual bool InputKey( FEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event ) override;
virtual void Enter() override;
virtual void Exit() override;
virtual void ActorMoveNotify() override;
virtual void ActorPropChangeNotify() override;
virtual bool AllowWidgetMove() override;
virtual void ActorSelectionChangeNotify() override;
virtual bool IsCompatibleWith(FEditorModeID OtherModeID) const override;
virtual void Render(const FSceneView* View,FViewport* Viewport,FPrimitiveDrawInterface* PDI) override;
virtual void DrawHUD(FEditorViewportClient* ViewportClient,FViewport* Viewport,const FSceneView* View,FCanvas* Canvas) override;
void CamMoveNotify(FEditorViewportClient* ViewportClient);
void InitInterpMode(class AMatineeActor* InMatineeActor);
UNREALED_API void UpdateSelectedActor();
class AMatineeActor* MatineeActor;
class IMatineeBase* InterpEd;
bool bLeavingMode;
private:
// Grouping is always disabled while in InterpEdit Mode, re-enable the saved value on exit
bool bGroupingActiveSaved;
};
//////////////////////////////////////////////////////////////////////////
// FModeTool_InterpEdit
//////////////////////////////////////////////////////////////////////////
class FModeTool_InterpEdit : public FModeTool
{
public:
FModeTool_InterpEdit();
~FModeTool_InterpEdit();
virtual FString GetName() const override { return TEXT("Interp Edit"); }
/**
* @return true if the key was handled by this editor mode tool.
*/
virtual bool InputKey(FEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event) override;
virtual bool InputAxis(FEditorViewportClient* InViewportClient, FViewport* Viewport, int32 ControllerId, FKey Key, float Delta, float DeltaTime) override;
virtual bool MouseMove(FEditorViewportClient* ViewportClient, FViewport* Viewport, int32 x, int32 y) override;
/**
* @return true if the delta was handled by this editor mode tool.
*/
virtual bool InputDelta(FEditorViewportClient* InViewportClient,FViewport* InViewport,FVector& InDrag,FRotator& InRot,FVector& InScale) override;
virtual void SelectNone() override;
bool bMovingHandle;
UInterpGroup* DragGroup;
int32 DragTrackIndex;
int32 DragKeyIndex;
bool bDragArriving;
};