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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ccd86b32f790a676d8fe2ace0b52dcafe541ef63
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Public/Dialogs
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Richard TalbotWatkin be3f0d1d94 Refactored mesh merging dialogs into a non-modal panel in a separate Editor module. Moved actor merging out of 'experimental' classification.
#jira UE-769 - EDITOR: Refactor mesh merging dialog boxes into a non-modal panel

[CL 2533251 by Richard TalbotWatkin in Main branch]
2015-05-01 03:43:37 -04:00
..
Dialogs.h
Added config migration path for newer versions of the engine.
2015-04-20 10:12:55 -04:00
DlgMoveAssets.h
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DlgPickAssetPath.h
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DlgReferenceTree.h
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SBuildProgress.h
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SDeleteAssetsDialog.h
[INTEGRATE] Change 2428140 by Andrew.Rodham@AndrewRodham_4.7 on 2015/02/02 10:18:43
2015-02-06 11:17:36 -05:00
SOutputLogDialog.h
Use the output log dialog to show UBT output if a build fails, rather than trying to cram it into a normal message box.
2015-04-27 15:33:53 -04:00
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