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34 lines
995 B
C++
34 lines
995 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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DebugToolExec.h: Game debug tool implementation.
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=============================================================================*/
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#ifndef __DEBUGTOOLEXEC_H__
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#define __DEBUGTOOLEXEC_H__
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/**
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* This class servers as an interface to debugging tools like "EDITOBJECT" which
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* can be invoked by console commands which are parsed by the exec function.
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*/
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class FDebugToolExec : public FExec
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{
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protected:
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/**
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* Brings up a property window to edit the passed in object.
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*
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* @param Object property to edit
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* @param bShouldShowNonEditable whether to show properties that are normally not editable under "None"
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*/
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void EditObject(UObject* Object, bool bShouldShowNonEditable);
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public:
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// Begin Exec Interface
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UNREALED_API virtual bool Exec( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar ) override;
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// End Exec Interface
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};
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#endif
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