Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Public/DebugToolExec.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

34 lines
995 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
DebugToolExec.h: Game debug tool implementation.
=============================================================================*/
#ifndef __DEBUGTOOLEXEC_H__
#define __DEBUGTOOLEXEC_H__
/**
* This class servers as an interface to debugging tools like "EDITOBJECT" which
* can be invoked by console commands which are parsed by the exec function.
*/
class FDebugToolExec : public FExec
{
protected:
/**
* Brings up a property window to edit the passed in object.
*
* @param Object property to edit
* @param bShouldShowNonEditable whether to show properties that are normally not editable under "None"
*/
void EditObject(UObject* Object, bool bShouldShowNonEditable);
public:
// Begin Exec Interface
UNREALED_API virtual bool Exec( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar ) override;
// End Exec Interface
};
#endif