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Hooked up the horizontal range of the sequencer curve editor to the sequencer itself [CL 2598716 by Andrew Rodham in Main branch]
23 lines
1.4 KiB
C++
23 lines
1.4 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "UnrealEd.h"
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#include "RichCurveEditorCommands.h"
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#define LOCTEXT_NAMESPACE ""
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void FRichCurveEditorCommands::RegisterCommands()
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{
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UI_COMMAND(ZoomToFitHorizontal, "Fit Horizontal", "Zoom to Fit - Horizontal", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(ZoomToFitVertical, "Fit Vertical", "Zoom to Fit - Vertical", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(ZoomToFit, "Fit", "Zoom to Fit", EUserInterfaceActionType::Button, FInputChord(EKeys::F));
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UI_COMMAND(ToggleSnapping, "Snapping", "Toggle Snapping", EUserInterfaceActionType::ToggleButton, FInputChord());
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UI_COMMAND(InterpolationConstant, "Constant", "Constant interpolation", EUserInterfaceActionType::ToggleButton, FInputChord());
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UI_COMMAND(InterpolationLinear, "Linear", "Linear interpolation", EUserInterfaceActionType::ToggleButton, FInputChord());
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UI_COMMAND(InterpolationCubicAuto, "Auto", "Cubic interpolation - Automatic tangents", EUserInterfaceActionType::ToggleButton, FInputChord());
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UI_COMMAND(InterpolationCubicUser, "User", "Cubic interpolation - User flat tangents", EUserInterfaceActionType::ToggleButton, FInputChord());
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UI_COMMAND(InterpolationCubicBreak, "Break", "Cubic interpolation - User broken tangents", EUserInterfaceActionType::ToggleButton, FInputChord());
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}
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#undef LOCTEXT_NAMESPACE |