Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/NormalMapIdentification.h
Richard TalbotWatkin 439cad4f2a Material editor preview now refreshes correctly when a referenced texture is (re)imported.
#jira UE-10802 - Re-importing and overwriting a normal texture that is used by a material breaks the material
#reviewedby Matt.Kuhlenschmidt

[CL 2472018 by Richard TalbotWatkin in Main branch]
2015-03-08 15:25:46 -04:00

14 lines
356 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
namespace NormalMapIdentification
{
/**
* Handle callback when an asset is imported.
* @param InFactory The texture factory being used.
* @param InTexture The texture that was imported.
*/
void HandleAssetPostImport( UTextureFactory* InFactory, UTexture* InTexture );
}