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#jira UE-10802 - Re-importing and overwriting a normal texture that is used by a material breaks the material #reviewedby Matt.Kuhlenschmidt [CL 2472018 by Richard TalbotWatkin in Main branch]
14 lines
356 B
C++
14 lines
356 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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namespace NormalMapIdentification
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{
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/**
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* Handle callback when an asset is imported.
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* @param InFactory The texture factory being used.
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* @param InTexture The texture that was imported.
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*/
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void HandleAssetPostImport( UTextureFactory* InFactory, UTexture* InTexture );
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}
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