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UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/Kismet2
Bob Tellez 728dd3bfe8 [AUTOMERGE]
#UE4 Now describing in more detail why a blueprint issue should be fixed in ShouldBeFixed().

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2606271 by Bob.Tellez on 2015/06/30 15:18:57.

[CL 2606273 by Bob Tellez in Main branch]
2015-06-30 15:19:27 -04:00
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2015-06-30 15:19:27 -04:00