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https://github.com/izzy2lost/UnrealEngineUWP.git
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60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "UnrealEd.h"
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#include "Engine/BookMark.h"
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#include "StaticMeshResources.h"
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#include "EditorSupportDelegates.h"
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#include "MouseDeltaTracker.h"
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#include "ScopedTransaction.h"
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#include "SurfaceIterators.h"
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#include "SoundDefinitions.h"
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#include "LevelEditor.h"
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#include "Toolkits/ToolkitManager.h"
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#include "EditorLevelUtils.h"
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#include "DynamicMeshBuilder.h"
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#include "ActorEditorUtils.h"
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#include "EditorStyle.h"
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#include "ComponentVisualizer.h"
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#include "SNotificationList.h"
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#include "NotificationManager.h"
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#include "Engine/Selection.h"
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#include "EngineUtils.h"
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#include "CanvasItem.h"
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#include "CanvasTypes.h"
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#include "Engine/Polys.h"
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#include "Engine/StaticMeshActor.h"
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#include "Engine/LevelStreaming.h"
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DEFINE_LOG_CATEGORY(LogEditorModes);
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// Builtin editor mode constants
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const FEditorModeID FBuiltinEditorModes::EM_None = NAME_None;
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const FEditorModeID FBuiltinEditorModes::EM_Default(TEXT("EM_Default"));
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const FEditorModeID FBuiltinEditorModes::EM_Placement(TEXT("PLACEMENT"));
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const FEditorModeID FBuiltinEditorModes::EM_Bsp(TEXT("BSP"));
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const FEditorModeID FBuiltinEditorModes::EM_Geometry(TEXT("EM_Geometry"));
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const FEditorModeID FBuiltinEditorModes::EM_InterpEdit(TEXT("EM_InterpEdit"));
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const FEditorModeID FBuiltinEditorModes::EM_Texture(TEXT("EM_Texture"));
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const FEditorModeID FBuiltinEditorModes::EM_MeshPaint(TEXT("EM_MeshPaint"));
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const FEditorModeID FBuiltinEditorModes::EM_Landscape(TEXT("EM_Landscape"));
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const FEditorModeID FBuiltinEditorModes::EM_Foliage(TEXT("EM_Foliage"));
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const FEditorModeID FBuiltinEditorModes::EM_Level(TEXT("EM_Level"));
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const FEditorModeID FBuiltinEditorModes::EM_StreamingLevel(TEXT("EM_StreamingLevel"));
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const FEditorModeID FBuiltinEditorModes::EM_Physics(TEXT("EM_Physics"));
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const FEditorModeID FBuiltinEditorModes::EM_ActorPicker(TEXT("EM_ActorPicker"));
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/*------------------------------------------------------------------------------
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Default.
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------------------------------------------------------------------------------*/
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FEdModeDefault::FEdModeDefault()
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{
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bDrawGrid = false;
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bDrawPivot = false;
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bDrawBaseInfo = false;
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bDrawWorldBox = false;
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bDrawKillZ = false;
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}
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