Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/EditorConstraints.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

146 lines
5.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
EditorConstraints.cpp: Editor movement constraints.
=============================================================================*/
#include "UnrealEd.h"
#include "EditorSupportDelegates.h"
float UEditorEngine::GetGridSize()
{
const TArray<float> PosGridSizes = GetCurrentPositionGridArray();
const int32 CurrentPosGridSize = GetDefault<ULevelEditorViewportSettings>()->CurrentPosGridSize;
float PosVal = 0.0001f;
if ( PosGridSizes.IsValidIndex(CurrentPosGridSize) )
{
PosVal = PosGridSizes[CurrentPosGridSize];
}
return PosVal;
}
bool UEditorEngine::IsGridSizePowerOfTwo() const
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
return ViewportSettings->bUsePowerOf2SnapSize;
}
void UEditorEngine::SetGridSize( int32 InIndex )
{
FinishAllSnaps();
ULevelEditorViewportSettings* ViewportSettings = GetMutableDefault<ULevelEditorViewportSettings>();
ViewportSettings->CurrentPosGridSize = FMath::Clamp<int32>( InIndex, 0, GetCurrentPositionGridArray().Num() - 1 );
ViewportSettings->PostEditChange();
FEditorDelegates::OnGridSnappingChanged.Broadcast(GetDefault<ULevelEditorViewportSettings>()->GridEnabled, GetGridSize());
RedrawLevelEditingViewports();
FEditorSupportDelegates::UpdateUI.Broadcast();
}
void UEditorEngine::GridSizeIncrement( )
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
SetGridSize(ViewportSettings->CurrentPosGridSize + 1);
}
void UEditorEngine::GridSizeDecrement( )
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
SetGridSize(ViewportSettings->CurrentPosGridSize - 1);
}
const TArray<float>& UEditorEngine::GetCurrentPositionGridArray() const
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
return (ViewportSettings->bUsePowerOf2SnapSize) ?
ViewportSettings->Pow2GridSizes :
ViewportSettings->DecimalGridSizes;
}
FRotator UEditorEngine::GetRotGridSize()
{
const TArray<float> RotGridSizes = GetCurrentRotationGridArray();
const int32 CurrentRotGridSize = GetDefault<ULevelEditorViewportSettings>()->CurrentRotGridSize;
float RotVal = 0.0001f;
if ( RotGridSizes.IsValidIndex(CurrentRotGridSize) )
{
RotVal = RotGridSizes[CurrentRotGridSize];
}
return FRotator(RotVal, RotVal, RotVal);
}
void UEditorEngine::SetRotGridSize( int32 InIndex, ERotationGridMode InGridMode )
{
FinishAllSnaps();
const TArray<float> RotGridSizes = GetCurrentRotationGridArray();
ULevelEditorViewportSettings* ViewportSettings = GetMutableDefault<ULevelEditorViewportSettings>();
ViewportSettings->CurrentRotGridMode = InGridMode;
ViewportSettings->CurrentRotGridSize = FMath::Clamp<int32>( InIndex, 0, RotGridSizes.Num() - 1 );
ViewportSettings->PostEditChange();
RedrawLevelEditingViewports();
FEditorSupportDelegates::UpdateUI.Broadcast();
}
void UEditorEngine::RotGridSizeIncrement( )
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
SetRotGridSize(ViewportSettings->CurrentRotGridSize + 1, ViewportSettings->CurrentRotGridMode );
}
void UEditorEngine::RotGridSizeDecrement( )
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
SetRotGridSize(ViewportSettings->CurrentRotGridSize - 1, ViewportSettings->CurrentRotGridMode );
}
const TArray<float>& UEditorEngine::GetCurrentRotationGridArray() const
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
return (ViewportSettings->CurrentRotGridMode == GridMode_Common) ?
ViewportSettings->CommonRotGridSizes :
ViewportSettings->DivisionsOf360RotGridSizes;
}
float UEditorEngine::GetScaleGridSize()
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
float ScaleVal = 0.0001f;
if ( ViewportSettings->ScalingGridSizes.IsValidIndex(ViewportSettings->CurrentScalingGridSize) )
{
ScaleVal = ViewportSettings->ScalingGridSizes[ViewportSettings->CurrentScalingGridSize];
}
return ScaleVal;
}
void UEditorEngine::SetScaleGridSize( int32 InIndex )
{
FinishAllSnaps();
ULevelEditorViewportSettings* ViewportSettings = GetMutableDefault<ULevelEditorViewportSettings>();
ViewportSettings->CurrentScalingGridSize = FMath::Clamp<int32>( InIndex, 0, ViewportSettings->ScalingGridSizes.Num() - 1 );
ViewportSettings->PostEditChange();
RedrawLevelEditingViewports();
FEditorSupportDelegates::UpdateUI.Broadcast();
}
float UEditorEngine::GetGridInterval()
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
const TArray<float>& GridIntervals = ViewportSettings->bUsePowerOf2SnapSize ? ViewportSettings->Pow2GridIntervals : ViewportSettings->DecimalGridIntervals;
int32 CurrentIndex = (ViewportSettings->CurrentPosGridSize < GridIntervals.Num()) ? ViewportSettings->CurrentPosGridSize : GridIntervals.Num() - 1;
return GridIntervals[CurrentIndex];
}