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ccd86b32f790a676d8fe2ace0b52dcafe541ef63
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/Dialogs
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Richard TalbotWatkin be3f0d1d94 Refactored mesh merging dialogs into a non-modal panel in a separate Editor module. Moved actor merging out of 'experimental' classification.
#jira UE-769 - EDITOR: Refactor mesh merging dialog boxes into a non-modal panel

[CL 2533251 by Richard TalbotWatkin in Main branch]
2015-05-01 03:43:37 -04:00
..
Dialogs.cpp
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DlgMoveAssets.cpp
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DlgPickAssetPath.cpp
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DlgReferenceTree.cpp
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SBuildProgress.cpp
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SDeleteAssetsDialog.cpp
PR #996: Fixing PVS-Studio warnings (Contributed by PaulEremeeff)
2015-03-31 20:12:31 -04:00
SOutputLogDialog.cpp
Use the output log dialog to show UBT output if a build fails, rather than trying to cram it into a normal message box.
2015-04-27 15:33:53 -04:00
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