Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/BusyCursor.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

17 lines
295 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "UnrealEd.h"
#include "BusyCursor.h"
static int32 GScopedBusyCursorReferenceCounter = 0;
FScopedBusyCursor::FScopedBusyCursor()
{
// @todo Replace with a slate busy cursor.
}
FScopedBusyCursor::~FScopedBusyCursor()
{
}