Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/AutoReimport
James Hopkin d275c26d6e Asset registry tags and values are now passed around in a 'map view', which wraps a shared pointer to a map. Speeds up quite a few operations, e.g. blueprint variable type selection, and knocks more than half a second off content browser filtering in Fortnite.
The change is mostly backward-compatible, but any code using the tags map in a non-const fashion will break.

#codereview Bob.Tellez,Jamie.Dale

[CL 2604067 by James Hopkin in Main branch]
2015-06-29 11:38:11 -04:00
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