Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Root.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

32 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MaterialGraphNode_Root.generated.h"
UCLASS(MinimalAPI)
class UMaterialGraphNode_Root : public UMaterialGraphNode_Base
{
GENERATED_UCLASS_BODY()
/** Material whose inputs this root node represents */
UPROPERTY()
class UMaterial* Material;
// Begin UEdGraphNode interface.
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual bool CanUserDeleteNode() const override { return false; }
virtual bool CanDuplicateNode() const override { return false; }
virtual void PostPlacedNewNode() override;
// End UEdGraphNode interface.
// UMaterialGraphNode_Base interface
virtual void CreateInputPins() override;
virtual bool IsRootNode() const override {return true;}
virtual int32 GetInputIndex(const UEdGraphPin* InputPin) const override;
virtual uint32 GetInputType(const UEdGraphPin* InputPin) const override;
// End of UMaterialGraphNode_Base interface
};