Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/LoadPackageCommandlet.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

27 lines
730 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Commandlets/Commandlet.h"
#include "LoadPackageCommandlet.generated.h"
UCLASS()
class ULoadPackageCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
/**
* Parse the given load list file, placing the entries in the given Tokens array.
*
* @param LoadListFilename The name of the load list file
* @param Tokens The array to place the entries into.
*
* @return bool true if successful and non-empty, false otherwise
*/
bool ParseLoadListFile(FString& LoadListFilename, TArray<FString>& Tokens);
// Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
// End UCommandlet Interface
};