Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationExportCommandlet.h
Joe Conley ae48823eab Move PortableObjectFormatDOM out of InternationalizationExportCommandlet
[CL 2593533 by Joe Conley in Main branch]
2015-06-19 10:47:58 -04:00

28 lines
841 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Commandlets/Commandlet.h"
#include "InternationalizationExportCommandlet.generated.h"
/**
* UInternationalizationExportCommandlet: Commandlet used to export internationalization data to various standard formats.
*/
UCLASS()
class UInternationalizationExportCommandlet : public UGatherTextCommandletBase
{
GENERATED_UCLASS_BODY()
public:
// Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
// End UCommandlet Interface
private:
bool DoExport(const FString& SourcePath, const FString& DestinationPath, const FString& Filename);
bool DoImport(const FString& SourcePath, const FString& DestinationPath, const FString& Filename);
TArray<FString> CulturesToGenerate;
FString ConfigPath;
FString SectionName;
};