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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
27 lines
769 B
C++
27 lines
769 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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DerivedDataCacheCommandlet.cpp: Commandlet for DDC maintenence
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=============================================================================*/
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#pragma once
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#include "Commandlets/Commandlet.h"
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#include "DerivedDataCacheCommandlet.generated.h"
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UCLASS()
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class UDerivedDataCacheCommandlet : public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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// Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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// End UCommandlet Interface
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// We hook this up to a delegate to avoid reloading textures and whatnot
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TSet<FString> PackagesToNotReload;
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void MaybeMarkPackageAsAlreadyLoaded(UPackage *Package);
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};
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