Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

27 lines
769 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
DerivedDataCacheCommandlet.cpp: Commandlet for DDC maintenence
=============================================================================*/
#pragma once
#include "Commandlets/Commandlet.h"
#include "DerivedDataCacheCommandlet.generated.h"
UCLASS()
class UDerivedDataCacheCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
// Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
// End UCommandlet Interface
// We hook this up to a delegate to avoid reloading textures and whatnot
TSet<FString> PackagesToNotReload;
void MaybeMarkPackageAsAlreadyLoaded(UPackage *Package);
};