Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/UMGEditor.Build.cs
Max Preussner 9927a96cbb MovieScene: Renamed module; reorganized files.
[CL 2597352 by Max Preussner in Main branch]
2015-06-23 12:47:53 -04:00

69 lines
1.6 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UMGEditor : ModuleRules
{
public UMGEditor(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/UMGEditor/Private", // For PCH includes (because they don't work with relative paths, yet)
"Editor/UMGEditor/Private/Templates",
"Editor/UMGEditor/Private/Extensions",
"Editor/UMGEditor/Private/Customizations",
"Editor/UMGEditor/Private/BlueprintModes",
"Editor/UMGEditor/Private/TabFactory",
"Editor/UMGEditor/Private/Designer",
"Editor/UMGEditor/Private/Hierarchy",
"Editor/UMGEditor/Private/Palette",
"Editor/UMGEditor/Private/Details",
"Editor/UMGEditor/Private/DragDrop",
"Editor/UMGEditor/Private/Utility",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"UMG",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Slate",
"Engine",
"AssetTools",
"UnrealEd", // for FAssetEditorManager
"KismetWidgets",
"KismetCompiler",
"BlueprintGraph",
"GraphEditor",
"Kismet", // for FWorkflowCentricApplication
"PropertyEditor",
"UMG",
"EditorStyle",
"Slate",
"SlateCore",
"MovieScene",
"MovieSceneTools",
"Sequencer",
"DetailCustomizations",
"Settings",
"RenderCore",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"AssetTools",
"UMG",
"Sequencer",
}
);
}
}