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https://github.com/izzy2lost/UnrealEngineUWP.git
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69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UMGEditor : ModuleRules
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{
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public UMGEditor(TargetInfo Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/UMGEditor/Private", // For PCH includes (because they don't work with relative paths, yet)
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"Editor/UMGEditor/Private/Templates",
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"Editor/UMGEditor/Private/Extensions",
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"Editor/UMGEditor/Private/Customizations",
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"Editor/UMGEditor/Private/BlueprintModes",
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"Editor/UMGEditor/Private/TabFactory",
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"Editor/UMGEditor/Private/Designer",
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"Editor/UMGEditor/Private/Hierarchy",
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"Editor/UMGEditor/Private/Palette",
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"Editor/UMGEditor/Private/Details",
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"Editor/UMGEditor/Private/DragDrop",
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"Editor/UMGEditor/Private/Utility",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"UMG",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"InputCore",
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"Slate",
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"Engine",
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"AssetTools",
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"UnrealEd", // for FAssetEditorManager
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"KismetWidgets",
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"KismetCompiler",
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"BlueprintGraph",
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"GraphEditor",
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"Kismet", // for FWorkflowCentricApplication
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"PropertyEditor",
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"UMG",
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"EditorStyle",
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"Slate",
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"SlateCore",
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"MovieScene",
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"MovieSceneTools",
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"Sequencer",
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"DetailCustomizations",
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"Settings",
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"RenderCore",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"PropertyEditor",
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"AssetTools",
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"UMG",
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"Sequencer",
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}
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);
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}
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}
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